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  • Magician's Quest: Revenant Fantasy

    Magician's Quest: Revenant Fantasy

    This game involves everything that the last game has and more.

    The School Features: You can direct plays (you can assign characters, lines, music, and backrounds)- There will be talent shows (where you can play an insrument, or do expert magic tricks)-You can make fundraisers (allows you to buy new things for the school like statues, and playground equipment)- and plan out your class scheduals (Natural Spells---Potions+Elixers---Technologies---Written Works---Wizard History---Magician P.E.---Magic Materials---Location Spells).

    The Locations- School-Dorms-Barber Shop-Funiture Store-Flower Shop-Music Store-Mayor's House-Post Office-Bank-River-Star Peak(mountain)-Spell Harbor-Fasion Boutique-Beach-Fisher's Pond-Professor's Lab-Wizard Dome(fight arena)-Collasol Ruins-Cyrstal Lake-Gargoyal Rock-Dimension Door-Houses x13-Dorms #2-Clock Tower-Train Station-Lover's Coast-Rose Chapel-Wheather Tower-Play Park-Festival Field-Broadcasting Station-Jewelery Store

    People-(all from the previous game) Mark(a friendly Ghost), Caroline (a blond blue-eyed angel), Twilit (a student that has a moon and sun head), Franders (a fawn who has a human body and head with goat horns), Hert (a bat-boy), Lyla (a girl with a straight and bun hair-style, and a floating book for legs) and Gertimoore (the mayor who is a retired Wizard Expert)

    Creations: Spell Book: You can patent spells that no one else made and put them in a spell book. You can eventually sell them, and make a big profit. Spells: you can mix-match and scramble with codes along as the Magic and Incantation code icons are first in the mix order, Like the code icons- Magic-Love-Me to make a love spell. As long as you haven't learned the spell in class, or from someone else you can use it. T.V. Show:Go to the broadcasting Station and write the name of the show, and put on its theme-Romance-Comedy-News-Action-Fitness-Horror-SciFi-Documentery, Then you choose the actors from people in town. You put in the sets, lines. Then when something big happens like a pun, a scream, or something. You can buy props from the broadcasting store. If a character is holding a wand (which plays a more appropiate part than a gun), you can direct what happens after, like a sleep spell or something.

    Family: Once you've made a best friend of the opposite gender, you can ask them on a date. You can continue to do this until the date bar reachs its max. You then go to the jewelery store, and buy a marrige ring. Then show it to the the person and they will ask you what you're doing. Say proposing, and they will or won't except. You then go to the Rose Chapel, and get married. Then about days later, a bird carrying a bag will knock at your house door. Then he gives you a baby. After that, baby things can now be bought. You can hold it and give him a spell book. Then on his own, he will get a wand, and learn magic. Then you can take him to the newley built Magic Pre-School. You ten can take him to the other schools. You can make him follow you if you want. You can make a potion that a few days after use, will let you have another baby.

    I'll add more if I missed simething

    2 likes!

Comments

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    "Nice idea, i also like your game box. The family aspect is odd, but a neat idea LOL BABIES"

  • Avatar

    "The family aspect was a tough sell, but the thought was there at the time."

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